What is Bleare Kingdoms?

I’m going to try and condense this explanation as much as I can so I don’t intimidate you with a wall of text. I’ll use paragraph breaks like this one:

To guide your reading. So, let’s start.

Bleare Kingdoms (Pronounced bl (like the beginning of blah) – air (like the sky) so together it’s bl-air or “Bleare” Kingdoms) is an RPG, if we had to specialize the genre. If we could pick a semi-vague genre, it’d be “strategy Rpg”.

To get you an idea of what the game is about, we’ll try and hold your hand through it.

Originally I had a huge page written up comparing Bleare Kingdoms to other games so you can better understand it, but I deleted it all.  Let’s start off fresh.

So… The game has turn based strategic combat. On a smaller, more personal level. Each soldier you can fully customize, name, train. You bring along ~50 or so to each battle, and then with epic precision, tell each one where to go, what to defend, and what formation to be in (of course, if you have a ton of soldiers and don’t want to order every one, there are grouping and ai commands for you that will make everything a whole lot easier). And you have a main character of yours that you also command in battle.

You can equip him with a massive selection of items, some only found in certain cities, others only found in the deepest pits of dangerous caves or in the highest reaches of an evil monarch’s tower.

You can have him learn a huge amount of skills, especially if he is a wizard. During combat, a wizard could do an extensive amount of things, they could pick up a weapon with their magic and swordfight from a distance (this is called Mauran sword combat, but that’s for later), or he could pick up a large boulder, a chunk of a house, or a fallen soldier and fling it at someone. He could call down lightening, throw a fireball, freeze someone, shoot hundreds of sharp beams out of his hands, or summon a demon of his own to do his bidding.

Of course when you aren’t in combat, you’re somewhere else completely, the world map. Here you can move around on a much more zoomed-out scale with your army until you enter combat.

One of the best parts of the game comes into play here – Bleare Kingdoms is self interactive. What does this mean? It means that you aren’t the sole focus of the game. Other armies, other commanders, other trees that grow, other peasants farming for a living, other economies in cities that need to be run, are being cared for and are all working together to make the game immerse the player.

Say you burn a village to the ground. The tax collector won’t get anything when he goes to visit said village, so he won’t have as much money when he goes to the king. Without as much money, the king cannot hire as many soldiers as he could have, hence giving you an advantage.

See what I mean now? Everything has an effect, and everyone acts on it. An enemy army could burn a village of yours, and it would have the same effect. Because of this no two days of gameplay will ever be the same – and the game will never end. Even if you take over the entire world, you will still have to put down rebellions and govern your new nation (however very few players will ever get that far in the game).

I’ll add more as I think of it, but as far as I know you have a pretty good idea of what’s going on now. Ta.