ooo~, lookin’ good.
For cavalry maybe you could make it do damage from how much AP is spent around the enemy, you know, waving the sword around in their general direction while your horse just circles them.
I’m still confused as to how that would do more damage realistically – getting a running start with the horse will do plenty of extra damage due to the speed bonus. ;)
Of course! We took two weeks off because of finishing a build, and we just started up again last weekend. We’re revamping the entire movement engine right now, so it won’t seem like we’re getting much done. After this is done, we can change the HUD to a minimalistic small thing. ;)
October 19, 2009 at 7:12 am
ooo~, lookin’ good.
For cavalry maybe you could make it do damage from how much AP is spent around the enemy, you know, waving the sword around in their general direction while your horse just circles them.
October 19, 2009 at 9:38 am
I’m still confused as to how that would do more damage realistically – getting a running start with the horse will do plenty of extra damage due to the speed bonus. ;)
November 6, 2009 at 5:46 am
I’m still interested, but production seems to be at a standstill. :(
Are you guys still working on this?
November 6, 2009 at 10:41 am
Of course! We took two weeks off because of finishing a build, and we just started up again last weekend. We’re revamping the entire movement engine right now, so it won’t seem like we’re getting much done. After this is done, we can change the HUD to a minimalistic small thing. ;)